Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. Volkihar side coming later. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - Reduced distance of Serana to Player package (used in several NPC banter scenes). These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - The Markarth and Morthal conversations were mixed up. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! She will then call the player by their custom name! Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! A lot of fixes and content additions. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Also made sure to make all of them stop while not running. While this is vanilla AI before, I don't want Serana doing that in SDA. - Serana will no longer compliment your skills when she is in a dungeon. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - Added optional DX Crimson Blood Armor patch. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. NOTE: This dialogue really is just for a role-play purpose. - Disabled old recap dialogue to help reduce VA overlap. LL version still to come. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Shortened triggering distance for the Taarie conversation. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! || The SDA and RDO patches have been overhauled to reflect this too. Please don't do this quest when specific Dawnguard quests are active in your journal. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Implementation of another Dawnguard NPC interaction scene. She chooses to stick around, and her ending reaction to you has been toned down a bit. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. The revoice is now effectively 100% complete! This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. dialogue. ), and "Tale of the Tongues" from the vanilla game. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Incorporated Serana Hood Fix by thetrader, with modifications by me. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). One of the largest content updates thus far! No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. This should now fix the issue with some of her goodbyes not being able to play. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - Added in delays for radiant love greets/dialogue/commentary. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Typo fixes for blocky text in some subtitles. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? - The disclaimer message has been changed to a small notification on the top left of the screen. Log in to view your list of favourite games. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. - Disabled radiant lovemaking from occurring during Kindred Judgment. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! Over 160+ new lines! - Fixed xEdit script property Warning Message (was previously harmless though). - Serana (and other followers) no longer triggers traps while stepping on them. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. (Feature based on code by Followers as Companions by Ishara Meradin). - A new romance mini-quest for players who have chosen to elope with Serana. Copyright 2023 Robin Scott. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. It's been improved on the technical level as well so there should be fewer bugs with it. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit For the Dark Brotherhood, Serana will also comment if you chose to destroy them. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. This should prevent scene overlap from happening. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Some issues prevented it from occurring in a radiant manner. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. Old Stone Walls was re-recorded in both an acapella and acoustic version. - Improved StoryManager triggers for SDA_MQ quest commentary. - A whole lot more subtitle fixes. Will perhaps get to Volkihar Clan commentary later. This should hopefully help with problems some users have been experiencing. - Fixed some backend problems with the SDA Injured Dialogue. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. (See the article here for all the names). - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. (you can find the list on my website). junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. For now these are unvoiced. Kindred Judgment+Touching the Sky Revoice. - Created an optional patch for the Lustmord Armor mod. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Redid the code for some of the waiting lines. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). Serana Dialogue Add-On at Skyrim Nexus - Mods and Community Thanks to GuerillaTech for pointing them out! I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Spell Enabling/Disabling voiced responses. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Serana's Necklace of Vivacity now has custom meshes and textures! - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. There were some files incorrectly archived. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). Hey everyone! - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Why? The base dialogue commentary quests should all be started in time. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted.
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