For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. scholarships for students with learning disabilities 2021 The post above you actually mentioned tree tessellation, and apparently that option was ticked on for me, weirdly enough it did take a chunk of my fps, even in an early morning, where my fps is usually around 60-70, with tree tessellation it was below 50, I turned it off and it jumped up to 70. It also applies to virtually every other object in the game. MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. First person to mention kids is usually a teenager, which we all know are just kids on drugs. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. TAA is a blurry mess, FXAA seems to do nothing at all, and MSAA is a massive performance hog. It may not display this or other websites correctly. On Ultra, the light simulation is even more accurate and the light emitted from lanterns will flicker and move like their real-life counterparts. Targeting 60 FPS @ 1920x1080. - Uninstalling and reinstalling graphics drivers using DDU, properly. I put it on 4k and kept cranking things up but my 3090 wasn't sweating. Short for Fast Approximate Anti Aliasing, this setting also attempts to eliminate aliasing with a different approach. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. Seems that after the updates this might not be as accurate anymore but only by a little. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. Anti-aliasing in RDR2 is a frustrating mystery. It is slightly slower than some of the speed-demons on this list, like the Mauser, but a well-placed headshot will drop anything that stands in Arthur's way. Refer to our guide on the topic for a detailed look at which API to go with. Signup for a Free Account. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. This comparison video showcases differences between m. All rights reserved. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. In Red Dead Redemption 2 for PC, however, there are three volumetric options in the Advanced settings you can fiddle with, and of them Near Volumetric Resolution goes well above and beyond the other two when it comes to its frame-chomping power. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). The latest addition to graphics settings is Tree Tessellation, and while its impact in the benchmark tool is around 5%, its performance impact in game can be 20% when looking directly at trees, hence the "major" impact rating and the recommendation for it to remain off. Short for Multi-Sample Anti-Aliasing, this setting offers aliasing reduction with the best possible image quality at the highest performance cost. Because seeing most reflections in the game is tough during normal play, we recommend leaving this setting off. Most of the things you mentioned is what I already have set from the guides, only exception is fur quality, there's no need to set it to medium since the performance decrease it has is tiny. You will see the fps difference. It has an enormous effect on frame rates at higher settings. This setting controls the quality of volumetrics (fog, mist, etc) that are near the player. - Tinkering with the resolution scaling setting. Some of the available graphics options will require that the game be restarted to take effect. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. How Many Episodes in Attack on Titan Season 4 Part 3 Are There? Tested using Nvidia GTX 1070, Vulkan, benchmarking tool, and gameplay. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. High is fine, but Medium looks just fine and doesnt nibble on the GPU too hard. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. The higher the setting, the farther away the textures will appear to be full resolution. Tree tessellation you know about. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. The output resolution of the game to your display. Moving this slider all the way to the right offers a big increase in visual quality, especially for scenic vistas, but comes with a large performance hit. Finally, when in-game, increase RDR2's resolution to the one indicated by the DSR multiplier. Long Shadows: this setting affects shadows cast by the sun and moon, mostly during sunrise and sunset. So, I'd tried turning the "Tree Tessellation" option on and off a few times before and didn't notice any real difference. Seems to have some marginal effect, but the overall pixelated texture remains. While it was not officially announced until late in the year, Red Dead Redemption 2 had been one of the most anticipated PC titles in a long time. This really helped me. - Messing with any other settings, including but not limited to switching DirectX12 to Vulkan and vice versa, trying any and all combinations of shadow settings, messing with the in-game sharpening tools, applying and switching different settings back and forth and all that. It is most noticeable on dirt roads and other surfaces not covered in vegetation. Reflections, for reasons well beyond me and others, are equally murderous. In the "manage 3D settings section," there are a few important settings to take into account: Low latency, power management, and threaded optimization. When this happens, it's better if the water physics quality isn't maxed out, because doing so will cause a significant drop in performance even on a high-end PC. All trademarks are property of their respective owners in the US and other countries. This feature was added to the game on July 13, 2021. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. None have worked for me. RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. I actually haven't even tried playing RDR2 yet (on any platform), was waiting for the appropriate hardware. Volumetric Lighting Quality: this has a quarter of the impact Near Resolution brings to performance, but thats still a healthy hit. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). Water Refraction: the least impactful of the water settings, but can still chew up frames if surrounded by water. This setting determines which rendering API the game will use. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. Higher levels increase the complexity and shading of distant geometry. Here I will list my graphical setting and PC specs. Using ultra will greatly reduce performance for something you may never see while playing. Enabling this setting will make the game apply SSAO at the same resolution the game is rendering at. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. RELATED: Red Dead Redemption 2 - What Is Lumbago? This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. This slider will enable and enhance objects that arent in the immediate vicinity of the player. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. Dual-wielding Schofields in RDR2 is a deadly combo, and since the revolver is available fairly early in Red . That question was answered on November 5, 2019, when the game launched on PC, bringing along many graphical improvements. Moving the slider all the way to the left will offer the best performance at the cost of overall image quality. Set this to Medium if you are struggling to hit 60 frames. Ultra isnt too hard on frames though, if you have the VRAM to support it. DLSS is effectively a different form of anti-aliasing that uses machine learning to upscale game scenes. I'm doing my third replay right now as a way of testing out my 3080. The Ultra option is equivalent to the Xbox One X version of the game. Graphics API: Vulkan or DirectX 12 will require a reset (and it WILL set your screen to windowless for DX12, so if you go back to Vulcan you will need to manually set it back to fullscreen). Within both GeForce experience and the settings file in documents/rd Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. I was lucky enough to get a 3080. At 1440p, we're talking about 2133 x 1200. If you modify those options individually, the Water Quality setting will read Custom. Lighting Quality: this has less impact than you think, though it varies depending on the time of day. It's lighting quality. Home; About Us; PHOTO GALLERY; Video Library; Popular Posts; Knanaya Association of North America Uncategorized Designates the monitor on which the game will be displayed for users with multi-monitor configurations. The game will look better and run better at all times. Categories Unless you are looking directly at the edges of the clouds, you can safely leave this off and notice no difference. Using High or Ultra looks amazing at high resolutions, but the performance hit is brutal. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. It seems as this option only applies to shadows cast by the sun or moon. We recommend keeping this setting on Ultra since lowering it offers no measurable boost in performance. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). This setting controls the application of object-based motion blur. Motion Blur: Justno. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. Tree Quality: This can cost between four to six frames between Low to Ultra. I remember you getting your 3080, so this is the beast. Like Volumetrics, Far Shadows, and Lighting Quality, the Water Physics Quality slider represents one of the biggest upgrades over the console version of the game. I never drop . If the grass draw distance is above 75% this setting will go into effect, and the higher the shadows the heavier the punch. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. I have a high-end PC. All trademarks are property of their respective owners in the US and other countries. At higher resolutions (1440p and above) the visuals remain sharp and we recommend using High, though going to Low can help you reclaim a frame or two of performance. Turning the grass detail down to three is the sweet spot for looks and performance. wanted to make this as a guide but I've no idea how to put an image for a guide so I'll just put it here as a post that will collect dust in depths of forum. We recommend sticking with Ultra as there is no performance to be gained from going lower. If you run the game at native 4K resolution, then enable DLSS using the 'Quality' preset, the game will render internally at 1440p, then be output at 4K. Unlocked Volumetric Raymarch Resolution: this will all depend on your internal resolution: the higher you climb the harder this hits. Once it has opened, make sure the "use advanced 3D image settings" is selected, as this is where all the important settings are. This guide will explain those settings so that you can get the most out of your time with the PC version of Red Dead Redemption 2. Can safely keep maxed in most cases, but dont drop below 75% unless you love pop-in. By default, the SSAO is rendered at a fraction of the native resolution to help with performance. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. - Tinkering with the resolution scaling setting. Resolution Scale will be very helpful to players using 4K displays and looking for higher frame rates. I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. Espaol - Latinoamrica (Spanish - Latin America). Adjusting this option will change the Volumetrics Quality option above to Custom. Targeting 60 FPS @ 1920x1080. No problems there. hopefully OP doesnt mind, or maybe could even update his post with this. Including but not limited to enabling or disabling anti-aliasing, using the Nvidia sharpening tool, adding an Nvidia layer on top of the game using Alt+F3 in-game, disabling/enabling G-Sync etc. Triple Buffering introduces a single frame delay to ensure smooth output regardless of frame rate fluctuations below the display refresh rate. Greatly affecting the quality of tracks in the snow or mud, Tessellation Quality can have a large impact on visual quality. This option is used in the console versions of the game. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. It is impossible to definitively test all scenarios, so the performance and settings recommendations contained within this guide are based on our own findings. No combination of anti-aliasing settings have any influence on the issue (on other things yes, of course). This affects things like bullet holes or blood sprays on walls and objects. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. By . It is best to use this slider first before changing individual settings.