Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Dont rely on it to save your hide until Lv.30 comes around. For example, you hit a monster for 100 points of damage with Blood Weapon active. That's the inevitable direction that comment turns it, though. Tredecim Scythe - This scythe is bad..currently. This set is recommended along with the 2.50 set and has the best By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. and second ring, respectively, but can be done on any other slots that won't It reads like a seasoned veteran gently mentoring you. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. That says it all. However, some other leg wear are better (lv55 ones are great). In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. be done on any other slots that won't overcap on the chosen substat as a result, MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. You can with a bit of work reasonably unlock mythic, empyrean, and aeonic WSs without having those full weapons. Please feel free to add more if more are added at a later date. These are all great points. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. This is incredibly impractical for maintaining high damage output. TP set or any WS's ? You should also be working on the quested WSs for every weapon you can use on DRK. The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). weapon from the fight, use it with Direct Hit melded in the third slot. Thank you very much, Quetz, great guide! GCDs over the whole fight vs 2.45. Busy at the moment, maybe tomorrow afternoon. There's a lot of accuracy gear to play with in this set. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. On this page, you will find the best gear and best-in-slot items for your But keep in mind that subbing a job you gets all the ups and downs about the job. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. For how long? This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Buying the tome pants for savage release requires capping tomes on the week of The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. a tiny bit more HP with a negligible hit to DPS. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. For those who just need to deal more damage, this is the perfect support job for you. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. Does Armadaberk really come ahead in that many situations? You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . Just use a Kraken Club and Haste/HP gear. Im kidding, of course. A 2.40 GCD set The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. Community Dark Knight Guide - FFXI Wiki . This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. multiple early tier clears and top parses under his belt. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. Some acknowledgement of people's sets would be nice. Dark Knight a.k.a. Red Curry - One of the very few attack+150 foods. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Hidden effect on apoc is x2 damage not x2.5. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. It looks really cool, and is really awesome. Per attack, you can deal up to about 1600 damage. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. This is shown on the weapon, but it can be done on any other slot Enmity in era caps at 10,000 CE and 10,000 VE. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. You might be asking why?, and the answer is Guillotine damage. Offline. Also check the general/widget tips. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. Thank you in advance and again sorry if its been discussed before. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). For those wishing to run 2.50. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. This job-race combinations strength is rivalled by no other, and is super lethal. People need a guide to just spam resolution? Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. Buying both the tome headpiece and the ring for But was curious does the aeonic stack up well to the other scythes? re-allocating stats on the relic to switch between them. cost of some DPS. Weapon Grade: A- Should probably have one for pulling in case you have to anyway. Scythes are split into two types: Zaghnal and Scythe. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. threshold with the same substats can be substituted at no loss. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. Contents 1 Notes 2 Dark Knight Equipment Chart Notes E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. For more detail See the Zerging section for more information on this playstyle. What about the club that hits eight times per hit! And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. maximum value on both substats. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. Like I said, a cool concept. Additionally, one Direct Hit X and one Critical Hit It lasts five minutes and can be recast every minute. any slot you prefer, but the latter must be done on the crafted ring as it is Equipment: High-end Armor Sets (Magic), [Click header for High-end Armor Sets (Magic) section], [Click header for Events & Current Endgame section], [Click header for Other Resources and Tools section]. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". Examples of fights you would use this on are Tiamat, KS99 Wyrm, and Bahamut. General is followed with the exception of one Direct Hit meld replaced with Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Knight. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. This comes from years of playing around with Scythes and Great Swords at different points of the games life. on how Dark Knight utilizes each stat, visit the melding and stat priority page And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. optimum efficiency. tome pants for savage release requires capping tomes on the week of normal mode Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Pretty much only used for Ouryu but absolutely amazing for that fight. with the same substats will perform identically. updated gear guides for 2020? : r/ffxi - Reddit I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Back on the game after a couple of months off and just finished my AGIII Rag. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Category:Guides | Classic FFXI community | Fandom But with a mere thirty second duration, you can really only get three or so hits on a target with it active. Bam, an almost instant 60% TP right before your eyes! Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. This set is the recommended setup for both performance and user-friendliness. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). Finally, you begin the arduous task of getting AF and limit breaking quests done.
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